Online learning MVP

Online learning MVP

Developed an MVP for an online learning platform.

Role

Product Designer

Company

Academy

Skills

UX/UI, Product, Strategy, Design

Overview

I was part of business growth and engagement within Music Gateway with a goal to unlock new growth opportunities and capitalise on our robust audience. One strategic initiative was building upon our extensive industry network to develop an online learning platform targeted toward music producers, musicians and artists. By transforming our industry connections into valuable educational resources, we could open fresh revenue streams while enriching our existing community.

I was part of business growth and engagement within Music Gateway with a goal to unlock new growth opportunities and capitalise on our robust audience. One strategic initiative was building upon our extensive industry network to develop an online learning platform targeted toward music producers, musicians and artists. By transforming our industry connections into valuable educational resources, we could open fresh revenue streams while enriching our existing community.

Challenges and goals

A comprehensive market and competitor analysis was needed to assess the product's viability and to allow me to craft a prototype concept. The prototype needed to communicate the core ideas and allow a business development team to engage confidently with partners and investors. As well as the conceptualising and prototyping, I would also need to identify who the target audience was and what our route to market to them could be.

Deliverables

Design System

Develop a robust design system that establishes clear rules, defines variables and ensures a consistent visual language throughout

Components

Create a comprehensive library of reusable components to streamline the subsequent design and development processes

Branding

Craft a distinctive logo and cohesive brand identity that effectively captures the essence of the project

Iconography

Design a set of icons to enhance the project’s visual communication and overall aesthetics

Research

Conduct thorough market and competitor analysis to validate the product's direction and inform strategic decision-making

Approach

As the MVP was only a proof of concept, the focus was on the first half of the design and UX cycle: Discover, Define, and Ideate.

Discovery phase

During discovery, comprehensive market research was conducted to assess competitors, search volumes, audience demographics, market size and business requirements. This in-depth analysis revealed several unique insights for the product:

  • User profile
    The typical user is a creative professional with varying skill levels and academic backgrounds. Consequently, courses had to be highly accessible and diverse. This meant that robust course search, selection and recommendation functions were essential.

  • Content consumption
    Recognising that creatives are driven by constantly moving on to "the next big thing", courses needed to be broken down into short modules with engaging videos and interactive elements, complemented by clear milestones and a reward structure.

  • Device agnostic and cost efficiency
    Our target audience (primarily individuals aged 21-34) values solutions that work seamlessly across devices and are financially accessible - this would be a unique selling point compared to our competitors.

  • MVP focus
    Given the proof-of-concept nature, it was vital to balance development investment against product scope, especially for a lean first iteration.

Defining the product vision

In an in-house workshop, the team gathered to list requirements and desired features. To clearly outline the MVP, I employed a priority framework approach that assessed departmental resources, user needs and potential return on investment. This exercise also laid the foundation for a product backlog and earmarked future enhancements.

Prototyping and iteration

Low-fidelity wireframes were rapidly developed and refined through feedback workshops involving stakeholders and a select group of potential users. This iterative process illuminated key pain points and sharpened our understanding of business and user goals.

Engagement and retention

While the simplicity of short, modular courses was well received, customer retention emerged as a challenge. Various business models were deliberated, including pay-per-course and an all-access subscription. Ultimately, we adopted the subscription model. Enhanced features such as bookmarking, the ability to annotate course materials and videos, multi-staged courses, partner rewards, and a goal-oriented engagement approach were implemented to encourage long-term retention and platform stickiness.

Ideation and high-fidelity prototyping

The ideate phase culminated in the creation of high-fidelity prototypes, with a dual focus: rapidly realising an MVP prototype to garner traction and investment while also establishing the groundwork for a comprehensive design system. This system, along with a library of components, was built to facilitate a seamless handover to the engineering team using their existing frameworks.

Outcome

Through the exploration of market needs, competitor strategies, and user behaviour, we successfully validated a subscription-based MVP learning platform targeted towards creative professionals. By rapidly iterating on low-fidelity wireframes, gathering crucial stakeholder and user feedback, I built a robust design system and laid the foundation for a product that not only met the diverse content needs and short engagement cycles but also fostered long-term customer retention. This proof of concept established a clear route to market and demonstrated a strong potential for scalable, future development.

Through the exploration of market needs, competitor strategies, and user behaviour, we successfully validated a subscription-based MVP learning platform targeted towards creative professionals. By rapidly iterating on low-fidelity wireframes, gathering crucial stakeholder and user feedback, I built a robust design system and laid the foundation for a product that not only met the diverse content needs and short engagement cycles but also fostered long-term customer retention. This proof of concept established a clear route to market and demonstrated a strong potential for scalable, future development.

Like what you see?

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Like what you see?

Explore more of my work or download my resume to get in touch.

Like what you see?

Explore more of my work or download my resume to get in touch.